Working on a character and applying Zbrush earlier in the concept process. The end goal is a painterly-styled game-ready model. I’ve always wanted to play/make a game that looks like each frame of motion looks individually hand-painted.
Loose ideas for executing:
- Multiple Normal Maps from Slightly Different Hi-Res Models and Animated
- Falloff to a Different Normal Map
- Painterly Diffuse (perhaps animated)





